When DICE rolled out Season 1 of Battlefield 6 with its battle-royale mode RedSec, the message was clear: evolution. Teams drop in, survive, extract — Battlefield meets Extraction + BR. But the steam community responded sharply: the mode quickly drew mixed reviews — sitting at around 50% “Mostly Negative” within hours of launch.
This matters — because Battlefield’s brand is built on large-scale war, teamplay and broken lines of battle. RedSec shifts the formula, and many players feel the change was too aggressive, too fast, or not respectful of what made Battlefield unique.

Top Complaints From the Community
Based on Steam discussions and review-forums, five recurring issues dominate:
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Forced Progression Ties to RedSec — Many weekly/xp challenges and Battle Pass tokens are locked behind RedSec play. If you dislike BR or prefer classic Conquest, you feel penalised. 
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“Not Battlefield” Feel — Some veterans say RedSec looks and feels like a different franchise (Fortnite/Warzone) rather than Battlefield. 
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Server/Latency & Technical Issues — Although less prominent, complaints include lag, odd matchmaking, early-day bugs. 
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Meta and Gear Gap — Because extraction and persistent gear matter in RedSec, new players feel disadvantaged or forced to grind. 
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Monetisation & Live-Service Fears — Some reviews call out cosmetic focus and question whether RedSec is built to monetise more than entertain. 
What This Means For Season 1 & Live Service Strategy
This kind of early backlash isn’t trivial for a game that just relaunched its identity. For Battlefield Studios and EA, the same spectre loomed with Battlefield 2042 — which suffered one of Steam’s worst launches with predominantly negative reviews.
For players, this means more than disappointment: it signals risk. If the foundational mode of Season 1 is causing friction, the rest of the drop schedule (maps, weapons, etc) must carry more weight. For competitive players and carry services like CarryLord, it means service demand may change: more focus on RedSec proficiency, squad coordination, gear optimisation, and perhaps less on classic modes.
CarryLord’s Analysis: Where To Focus
Here’s where we at CarryLord are advising clients to adapt:
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RedSec Readiness: Because progression and rewards are increasingly tied to RedSec, squads must adapt to this mode’s rhythm: extraction strategy, minimal respawns, gear retention. 
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Battle Pass XP Loops: If traditional Conquest and Breakthrough aren’t offering the fastest XP, multifunctional squads must switch between modes. We offer XP-boost carry sessions directed at RedSec + Classic. 
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Meta Gear Builds: With gear-persistence in RedSec, load-outs matter more. CarryLord’s weapon-meta coaching emphasises extraction-viable setups. 
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Technical & Pull-Up Strategy: If you joined late or dislike BR, there are still avenues: multiplayer load-outs, event missions, gear farm. We curate alternate progression paths to mitigate forced RedSec play. 
Is This The End… or Just A Partial Reset?
No, it’s not game over for Battlefield 6. But it is a strong wake-up call. Season 1 was billed as the “future of Battlefield” and RedSec the innovation handshake. With negative reviews piling in, the message to DICE is loud: deliver not just new content, but deliver what players expect from this brand.
If handled correctly, this backlash can be a turning point — but mis-managing it risks a repeat of 2042’s decline. For clients of CarryLord, this means one thing: being proactive matters. Being ready for RedSec, being versatile in modes, not being locked into an experience that a large part of the community rejects.
Closing Thoughts for Boosting & Competitive Players
If you invest in a service for this game, focus on flexibility. The biggest value you bring is less in the gear unlocks and more in being ahead of evolving meta, being efficient in modes that deliver progression, and being part of a squad that adapts when the design shifts.
CarryLord is geared for exactly that:
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RedSec squad extractions and meta builds. 
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Battle Pass & XP carries across modes. 
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Full-service training for Season 1’s less visible but crucial mechanics. 
The battlefield changed — make sure you did too.
 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													 
													