Prototype gear is the new top tier in The Division 2, introduced in Year 8 Season 1 “Rise Up.” It sits above everything you’ve farmed before — High-End, Named, Gear Set — and comes with boosted attributes and a brand-new passive modifier system called Augments. If you’ve been running the same build for months, this is what finally gives you a reason to grind again.
Getting your hands on Prototype pieces takes effort. There’s a new activity, a new crafting resource, and a conversion system that’s permanent — meaning one wrong move and you’ve wasted a Prototype Core on a piece you didn’t want. This guide covers every step: how to farm Prototype gear, where Prototype Cores come from, what each Augment actually does, and how to avoid the mistakes that will set you back.
Worth noting upfront: Prototype gear is endgame min-maxing. Your existing builds still work fine in most content. But if you want to push further, this is the progression system Year 8 built around.
What Is Prototype Gear and Why It's Different from Everything Else
Prototype gear uses purple rarity coloring, which makes it easy to spot. The attribute values are substantially higher than anything you’ve seen before — the old maximum becomes the new minimum, and the new maximum can go up to 1.5× higher. On top of that, every Prototype piece comes with an Augment: a passive effect that works like a mini-talent and stacks across your loadout.
Exotics are currently not included — you can’t upgrade them or get them as Prototype drops.
One important restriction to understand before you commit to anything:
Prototype gear cannot be optimized or recalibrated after conversion. Whatever stats are on the item when you upgrade it are locked in permanently. Augments are the only thing you can change afterward.
| Feature | High-End / Named | Prototype |
|---|---|---|
| Max attribute values | Standard cap | Up to 1.5× higher |
| Augments | None | 1 per piece, stackable |
| Optimizable after upgrade | Yes | No |
| Recalibratable | Yes | No |
| Main source | General loot pool | Escalation / Proto Lab |
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How to Farm Prototype Gear in Escalation Mode
Escalation is the main way to get Prototype pieces as direct drops. It’s a new difficulty layer that lets you replay missions you’ve already completed, added alongside Year 8 Season 1. Each mission has 10 tiers, starting at Tier 0 — which equals Heroic difficulty — and scaling up to Tier 9. Enemy mutators and modifier effects change how each run plays out.
Higher tiers drop Prototype gear more often and with better stat rolls. Running low tiers once you can handle more is a waste of time.
A few things to know about the Escalation loop:
- Escalation Tokens are the currency used to unlock higher tiers. They reset at the start of each new season.
- Weekly missions rotate, so the available pool changes over time.
- Better tiers also reward more XP, Season XP, and rare Expertise materials — not just Prototype drops.
Push as high as your build allows. Once a run stops being a challenge, it stops being efficient.
How to Upgrade Existing Gear to Prototype Quality
If you have a specific piece with good rolls and the right talent, you can convert it to Prototype at the Tinkering Station using the new Proto Lab section. This skips the RNG of farming drops and lets you push a known-good item further.
Three requirements must all be met before the option becomes available:
- Item quality must be High-End or above (Named and Gear Set pieces also qualify).
- Expertise level must be at 30.
- Item level must be at 40.
You don’t need to fully optimize the piece before converting. The upgrade scales it as if it had been fully optimized — one attribute is guaranteed to hit the new maximum, and the others have a chance to reach it too.
Cost: 1 Prototype Core per conversion.
Official warning from Ubisoft: Do not upgrade armor pieces with a Skill Tier core attribute to Prototype right now. That interaction is currently broken, and a fix is planned for a future update.
Where to Get Prototype Cores (And How to Spend Them Wisely)
Prototype Cores are the resource that makes the whole system run. They’re used for three things: converting a piece to Prototype, leveling up an Augment, and rerolling an Augment. All of that happens at the Proto Lab.
Sources:
Cores are scarce early on. Spending one to upgrade a piece you’re not 100% sure about is a real setback — you can’t undo the conversion, and you’ll need more Cores to work on the Augment afterward.
All Prototype Augments Explained
Every Prototype piece comes with one Augment. They pull from a shared pool, so any Augment can appear on any gear slot. You can level them up through normal play and reroll them at the Proto Lab — if you reroll, you choose whether to keep the new result or stick with what you had.
Here’s the full current list:
| Augment | What It Does |
|---|---|
| Quantum | Small chance to become temporarily immune to damage |
| Echo | Each bullet has a chance to deal its damage a second time |
| Atomize | Increases grenade radius and damage |
| Amalgam | Each bullet hit has a chance to apply a random status effect |
| Trapper | Increases the duration of status effects you apply |
| Entropy | Increases Health based on a percentage of your total Armor |
| Anomaly | Skills restore a portion of the damage they deal as healing |
| Paradox | Chance to partially refill your magazine while firing |
Augments stack across your full loadout. Six Prototype pieces means up to six Augments active at the same time.
Best Augment Combinations by Playstyle
Not every Augment fits every build. Here’s how to match them to what you’re already running:
The best approach is to prioritize Augments that directly multiply what your existing talents already do, rather than chasing the highest individual damage number.
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Before You Hit Upgrade: A Pre-Conversion Checklist
The irreversible nature of the upgrade is the one thing that trips people up. Run through this before spending a Core:
- Core attribute is correct for your build archetype.
- Secondary attributes are what you actually want — not just the best available.
- Talent is locked in and synergizes with the rest of your loadout.
- The piece is not flagged by Ubisoft’s current Skill Tier warning.
- You’ve compared it against any Prototype drops you’re sitting on.
If anything on that list isn’t confirmed, wait. Farm one more Escalation run. The upgrade isn’t going anywhere.