HIGH-GAIN-ANTENNA

The High-Gain Antenna is the latest community project in ARC Raiders, released as part of the Flashpoint update on March 31, 2026. Three stages, dozens of rare material drops, and some of the most dangerous enemies in the game standing between you and the final reward. The project has no confirmed end date — but neither did the Weather Monitor System before Embark Studios pulled it without warning.

  • Hot Offer!

    HIGH GAIN ANTENNA PROJECT

    CHOOSE STAGE
    $0.00
    Add to cart

ARC Raiders High-Gain Antenna Project Boost — All 3 Stages Completed Fast

The bottleneck isn’t stage one. Stage one is manageable. The real problem starts at stage two, when the required materials — Vaporizer Regulators and Assessor Matrices — become locked behind the Close Scrutiny: ARC Operations map condition. That’s a high-risk environment where the worst enemies in Speranza spawn in groups, other players are farming the same drops, and extraction is never guaranteed.

Stage three asks for even more of those same materials, plus Surveyor Vaults on top. By the time you’re deep into the grind, you’re burning time you might not have if the project gets pulled mid-cycle.

Our boost service handles every stage from start to finish. You get all the rewards — Torrente II, Bobcat III, Vita Spray, Photoelectric Cloak, Legendary Snap Hook, and 500 Raider Tokens combined — without the farming sessions that can stretch past 30 hours for a full project run. Most orders are done within 24–48 hours.

If the Legendary Snap Hook alone is what brought you here, that’s reason enough. But the full reward pool across all three stages is one of the strongest in ARC Raiders right now, and there’s no guarantee it’ll still be available next week.

What Is the High-Gain Antenna Project in ARC Raiders?

The High-Gain Antenna project is a time-limited community initiative tied to the Flashpoint update. In lore terms, Celeste and Shani have identified a new threat: Vaporizer units — aerial ARC enemies — are now patrolling Speranza in coordinated groups. To track them, the team needs an antenna array capable of triangulating ARC signals detected during hurricane weather events. You supply the materials. The antenna gets built. Rewards follow.

The project is split into three donation stages, each with a different material list and a separate reward unlock. You can complete them in order only — no skipping stages, no partial credit. Every stage requires you to gather items that range from moderately tedious to genuinely difficult to farm at scale.

What makes this different from a standard grind is the condition dependency. Stages two and three pull from the Close Scrutiny: ARC Operations map condition, which limits when and where the key enemies spawn. You can’t just log in and start farming — you need the right map state, the right enemies alive, and enough extraction luck to make it count.

There is no scheduled end date as of April 2026. But the last project ended without any community notice, which means treating this as unlimited time would be a mistake.

ARC Raiders High-Gain Antenna: All 3 Stages, Materials, and Rewards

Each stage has four required materials. Stage one is farmable in a normal session. Stages two and three are where the difficulty and time investment spike hard, mostly because of the condition-locked drops.

Here’s the full breakdown:

Stage Name Required Materials Rewards
1 Sturdy Base 50× ARC Alloy, 10× ARC Flex Rubber, 10× ARC Performance Steel, 15× Advanced ARC Powercell Torrente II, Extended Medium Mag III, Extended Barrel, Padded Stock
2 Data Logger 15× ARC Coolant, 15× ARC Thermo Lining, 4× Vaporizer Regulator, 6× Assessor Matrix Bobcat III, Extended Light Mag III, Vertical Grip III, 100× Raider Tokens
3 Parabolic Dish 10× Surveyor Vault, 20× ARC Synthetic Resin, 15× Vaporizer Regulator, 18× Assessor Matrix Vita Spray, Photoelectric Cloak, Legendary Snap Hook, 400× Raider Tokens

Stage one materials are broadly available and don’t require specific map conditions. Stage two introduces Vaporizer Regulators and Assessor Matrices — both locked to Close Scrutiny — and the volume of each starts to add up quickly. Stage three nearly triples the Assessor Matrix requirement and adds Surveyor Vaults, which means hunting a completely separate elite enemy type on top of everything else.

The Assessor situation specifically is worth flagging: Assessors are competitive targets because they also drop the Dolabra Shotgun blueprint, meaning other players are farming them for a different reason. Server slots during Close Scrutiny fill fast, and the enemies themselves can summon Vaporizer reinforcements mid-fight.

Why the High-Gain Antenna Grind Takes So Long

On paper, the material counts look manageable. In practice, the grind compounds quickly once you factor in how these drops actually work.

Vaporizer Regulators only drop from Vaporizers — the new aerial ARC units added in Flashpoint. They patrol in groups, they’re dangerous in the air, and they do not appear outside the Close Scrutiny: ARC Operations condition. There’s no workaround for this. If the condition isn’t active, you’re not getting Regulators.

Assessors are tanky, slow-killing enemies that summon Vaporizers when threatened. The fight itself takes longer than most elite encounters, and the Matrix drop rate means you’ll need to run multiple kills per session just to make meaningful progress on stages two and three. Add competing players going after the same enemies for different rewards, and the effective farming rate drops significantly.

Stage three’s Surveyor Vaults introduce a third elite type into the rotation — Surveyors are rarer spawns, which means less predictable availability on top of everything else.

The total honest estimate for a solo player going through all three stages, assuming reasonable luck and map condition access:

  • Stage 1 — Sturdy Base: 3–6 hours
  • Stage 2 — Data Logger: 6–12 hours
  • Stage 3 — Parabolic Dish: 10–20+ hours
  • Full project: 20–38+ hours depending on conditions and competition

That range is wide because Close Scrutiny availability and server population are variables outside your control. Some players finish faster. Many do not.

Full Reward List: Everything You Earn Across All 3 Stages

The reward pool for the High-Gain Antenna project is one of the more substantial ones ARC Raiders has offered in a community project. Completing all three stages gives you:

  • Torrente II — SMG unlock with solid attachment options from stage one
  • Extended Medium Mag III, Extended Barrel, Padded Stock — attachment rewards alongside the weapon
  • Bobcat III — a reliable meta weapon from stage two
  • Extended Light Mag III, Vertical Grip III — more attachment unlocks at stage two
  • Vita Spray — top-tier healing item, consistently useful
  • Photoelectric Cloak — a rare stealth gadget, hard to come by outside this project
  • Legendary Snap Hook — the standout reward of the entire project, Legendary tier
  • 500 Raider Tokens total — 100 from stage two, 400 from stage three

The 400 Raider Tokens at stage three make up the largest single token reward currently available in the game. Combined with the stage two tokens, you’re walking away with enough currency for multiple significant trader purchases. The Legendary Snap Hook is what most players are targeting, but the full reward list makes finishing all three stages worth it even beyond that single item.

What Our ARC Raiders High-Gain Antenna Boost Service Covers

We run Close Scrutiny sessions daily and know the optimal kill order for Vaporizers, Assessors, and Surveyors. The material routes for all three stages are mapped out, and we don’t spend time on inefficient farming loops.

Here’s exactly what’s included in a full project boost:

  • Complete donation of all required materials across stages 1, 2, and 3
  • All stage rewards delivered: Torrente II, Bobcat III, Vita Spray, Photoelectric Cloak, Legendary Snap Hook
  • All 500 Raider Tokens (100 at stage 2 + 400 at stage 3)
  • Choice of piloted mode (we play on your account) or selfplay/coaching mode
  • Full project completion in 24–48 hours for most orders
  • No bots, no third-party software — all materials farmed legitimately in-game

Individual stage orders are also available if you’ve already made progress and only need stages two or three handled. Order options are listed on the checkout page.

Who Should Buy the High-Gain Antenna Project Boost

If you’ve run Close Scrutiny a handful of times and come back with two Regulators and one Matrix, you know what the grind actually feels like at scale. Stages two and three weren’t designed to be casual — the required materials specifically come from the game’s most dangerous enemy types, in the most competitive map condition currently running.

The boost makes sense if you’re short on time and the project end date could be any day. It makes sense if you’ve tried farming stages two or three and the drop rates aren’t cooperating. And it makes sense if your primary target is the Legendary Snap Hook or the 400 Raider Tokens at stage three — both of which are locked behind completing the two hardest stages first.

Experienced players who understand what the Legendary Snap Hook is worth in the current meta don’t need convincing on timing. The previous project ended without notice. This one will too, eventually. Getting all three stages done now rather than hoping for a longer window is the lower-risk choice.

Frequently Asked Questions About the High-Gain Antenna Project

Does the High-Gain Antenna project have an end date?
There is no scheduled end date as of April 2026. However, the previous community project in ARC Raiders — the Weather Monitor System — ended without any prior announcement from Embark Studios. Assuming the project will run indefinitely is not a reliable strategy.
Can Stage 1 be completed without the Close Scrutiny map condition?
Yes. All Stage 1 materials — ARC Alloy, ARC Flex Rubber, ARC Performance Steel, and Advanced ARC Powercells — are farmable without any specific map condition. Stages 2 and 3 are a different story: Vaporizer Regulators and Assessor Matrices only drop during Close Scrutiny: ARC Operations.
How many Raider Tokens do you get from the full project?
100 Raider Tokens at Stage 2 completion and 400 at Stage 3, for a total of 500 across the full project. Stage 3 alone represents the largest single token payout currently available in the game.
Is the Snap Hook actually Legendary rarity?
Yes. The Snap Hook rewarded at Stage 3 is Legendary tier. It's not a common drop elsewhere in the game, which is part of why stage three completion is in high demand.
How fast does the boost service complete the full project?
Most full-project orders finish within 24–48 hours. Timing can vary based on Close Scrutiny availability and current order volume, but we prioritize condition-locked farming sessions to keep turnaround short.
Can I order just Stage 2 or Stage 3 instead of the full project?
Yes. If you've already completed Stage 1 on your own, you can order Stage 2, Stage 3, or both as separate options. Stage 1 is also available individually if you'd prefer to handle later stages yourself.
Total amount $0.00
Price without discount $0.00
Shopping cart (0 item)
or
or