You want your Tarkov traders leveled and your stash clean of bottlenecks. We handle the grind you hate: finding every Found-in-Raid (FIR) item for your quests, then handing them in safely and fast. No filler. Just the exact items, in the exact amounts, routed through reliable spawn paths and clean extractions.
Escape from Tarkov Quests Completion — Fast Items Farming & Hand-Ins
Our approach is simple: we build a wipe-accurate shopping list, farm it with repeatable routes (tech rooms, med wings, OLI shelves, caches), and hand items in between raids so nothing gets lost to bad luck. You see progress after every run.
Whether you’re stuck on Salewas, 60-rounders, car batteries, or the rare stuff like LEDX and Virtex/COFDM, we already have the spots mapped and alternates ready (crafts and barter fallbacks when the wipe makes spawns swingy).
Choose full “items-first” completion or targeted packs (e.g., Farming, Textile, Private Clinic, Punisher hand-ins). Self-play or piloted, always legit, always tracked.
What “Items Farming” Means in EFT
Escape from Tarkov locks big reputation jumps and unlocks behind quests that require FIR items. You cannot skip these by buying off the Flea when the task demands the FIR tag. That’s why many players stall: the item count looks small, but the time wasted bouncing between maps is huge.
Our service flips the flow. We don’t chase kills first. We pre-farm hand-ins, so when we start clearing the quest chain, items are already ready. Less RNG, fewer dead raids, faster trader loyalty. It’s the difference between reacting to spawns and running a route that prints hand-ins.
Another advantage: risk control. When we have a rare item in the backpack, we rotate routes to safer extracts, avoid hot spawns, and bank progress often. If the wipe shifts spawns, we swap in crafting or barter backstops where the quest allows it. The goal is consistent turn-ins, not “one lucky raid.”
Finally, we build map-specific item habits: where med gear piles up (Resort, Labs, Woods med camp), where electronics cluster (PC rows, tech stores, offices), and which industrial aisles throw out hoses, plugs, and batteries. This is how you beat the wipe curve without no-lifing.
Priority FIR Checklist
Use this as your fast overview. It’s the backbone of our routes; the per-quest detail is below.
| Item (FIR) | Typical total for quests* | Key quests that consume it |
|---|---|---|
| Salewa first aid kit | 3 | Shortage |
| 3M armor + TOZ-106 | 1 + 1 | Supplier |
| 6L31 60-round mags | 3 | Ice Cream Cones |
| Secure Flash Drives | 2+ | What’s on the Flash Drive? (and others later) |
| Power cord / T-Plug / PCB | 2 / 4 / 2–3 | Farming Pt.2; Signal Pt.2 |
| PC CPU / Rechargeable battery / Broken GPhone | 3 / 3 / 3 | Signal Pt.2 |
| Morphine injector | 4 (+4 later) | Painkiller; Spa Tour Pt.7 |
| Car battery / Spark plug | 4 / 8 | Car Repair |
| Clin / Ox / WD-40 / Corrugated hose | 2 / 2 / 1 / 2 (+2 later) | Spa Tour Pt.3; Pt.7 |
| Cigs (Malboro, Strike, Wilston) | 5 each | Bad Habit |
| CMS / Portable defibrillator | 2 / 1 (+3 later) | Ambulance; Crisis |
| LEDX / Ophthalmoscope | 1 / 1 (+extra later) | Private Clinic; Crisis |
| Fleece / Cordura / KEKTAPE | 10 / 10 / 5 | Textile Pt.2 |
| Aramid / Ripstop / Paracord | 5 / 10 / 3 | Textile Pt.1 |
| Bronze lion / Horse / Cat / Roler | 2 / 2 / 1 / 1 | Living High Pt.1 |
| Bars A-2607 knives / Half-masks | 5 / 7 | Punisher Pt.4 / Pt.2 |
| M4A1 + 2× PM pistols | 1 + 2 | Punisher Pt.5 |
| BEAR & USEC dogtags (lvl 50+) | 20 + 20 | Trophies |
| BlackRock rigs / TV-109+106 rigs | 2 / 2 | Sew It Good Pt.4 |
| Ski mask + Pilgrim | 1 + 1 | Sew It Good Pt.1 |
| Virtex / COFDM / VPX / UHF RFID | 2 / 1 / 1 / 1 (then more late-game) | Lend-Lease Pt.2; Import; Special Equipment |
*Totals reflect core quest lines; some late-game tasks stack additional copies.
Quest Hand-Ins — Fast Items Farming & Turn-Ins
Prapor
Old-school arms quartermaster. Pushes you into early combat and logistics, with a few key FIR hand-ins mixed in.
- Ice Cream Cones: 3× 6L31 60-round AK mags (FIR).
- The Punisher Pt.2: 7× Lower half-masks (FIR).
- The Punisher Pt.4: 5× Bars A-2607 knives (FIR).
- The Punisher Pt.5: 1× M4A1 (FIR) + 2× PM pistols (FIR).
- Trophies: 20× BEAR (50+) + 20× USEC (50+) dogtags (FIR).
Therapist
The doctor. Loves meds and medical hardware; many items must be Found-in-Raid.
- Shortage: 3× Salewa (FIR).
- Sanitary Standards Pt.1–2: 1 + 2× Gas analyzers (FIR).
- Painkiller: 4× Morphine (FIR).
- Car Repair: 4× Car batteries (FIR) + 8× Spark plugs (FIR).
- General Wares: 15× Small beef stew (FIR).
- Private Clinic: 1× Ophthalmoscope (FIR) + 1× LEDX (FIR).
- Crisis (late): 3× Defibrillators (FIR), 3× Ophthalmoscopes (FIR), 2× LEDX (FIR), 20× Piles of meds (FIR), 10× OLOLO (FIR).
Skier
Shady fixer who pays for “useful junk” and light intel. Early FIR filters, then tech.
- Supplier: 1× BNTI Module-3M armor (FIR) + 1× TOZ-106 (FIR).
- What’s on the Flash Drive?: 2× Secure Flash Drives (FIR).
- Vitamins Pt.2: 4× Respirators (FIR) + 3× Medical bloodsets (FIR).
Peacekeeper
UN liaison. Industrial supplies, chemicals, and utility consumables.
- Spa Tour Pt.3: 1× WD-40 (100/400 ml), 2× Clin, 2× Corrugated hoses, 2× Ox bleach (all FIR).
- Spa Tour Pt.7: 4× Morphine, 2× Alkali, 2× Corrugated hoses, 2× Propane 5L (all FIR).
Mechanic
Tech nerd. Wants electronics and phone scraps before sending you into Gunsmithing.
- Farming Pt.2: 2× Power cords, 4× T-Plugs, 2× Printed circuit boards (FIR).
- Signal Pt.2: 3× CPUs, 3× Rechargeable batteries, 3× PCBs, 3× Broken GPhones (all FIR).
- Import: 1× UHF RFID + 1× VPX (FIR).
- Lend-Lease Pt.2: 2× Virtex + 1× COFDM (FIR).
Ragman
The clothier. Apparel, rigs, fabrics, and valuables.
- Dressed to Kill: 2× Ushanka + 2× Cowboy hats (FIR).
- Sew It Good Pt.1: 1× Ski mask with holes (Shmaska) + 1× Pilgrim backpack (FIR).
- Sew It Good Pt.4: 2× WARTECH TV-109+106 rigs + 2× BlackRock rigs (FIR).
- Textile Pt.1: 5× Aramid, 10× Ripstop, 3× Paracord (FIR).
- Textile Pt.2: 10× Cordura, 10× Fleece, 5× KEKTAPE (FIR).
- Living High Is Not a Crime Pt.1: 2× Bronze Lions, 2× Horses, 1× Cat, 1× Roler (FIR).
Jaeger
Woodsman and survival purist. Food, meds, and late-game cultist gear.
- Acquaintance: 3× Iskra, 2× Emelya, 2× Large beef stew (all FIR).
- Ambulance: 1× Portable defibrillator + 2× CMS (FIR).
- The Blood of War Pt.2: 4× Fuel conditioners (FIR).
- Night Sweep: 12× Cultist knives (FIR).
Fence
Underworld broker; also controls Kappa/Collector and Scav-rep recovery quests.
- Collector (Kappa): long list of unique “streamer” items — all FIR (e.g., RatCola, Veritas pick, Evasion armband, Loot Lord plushie, WZ Wallet, etc.).
- Compensation for Damage — Collection: 2× M4A1 (FIR).
- Compensation for Damage — Wergild: Hand over 1,000,000₽.
- Other rep-recovery tasks exist but are mostly kill-based rather than item hand-ins.
Lightkeeper
Enigmatic Lighthouse trader with timed access area and story tasks; expects high-end electronics/quest items and in-raid interactions.
BTR Driver
Utility NPC tied to Streets/Lighthouse progression; offers tasks around BTR logistics and special turn-ins (e.g., delivering unique cases/items with FIR status).
How We Farm Items Fast
We don’t rely on a single “best spot.” We chain multiple high-odds spawns per item so one dry aisle doesn’t kill the run. For example, tech items (PCBs, CPUs, VPX, RFID, Virtex, GPhones) ride PC banks and tech stores, then swing by office drawers — everything that can drop electronics in one lap.
Medical items (Salewa, Morphine, Ophthalmoscope, LEDX, Defibs) prioritize med rooms with short pivot options: Shoreline Resort west/east, Labs med blocks, Woods med camp, plus med crates on Customs/Streets. We always extract the moment a rare drops — no victory laps with a LEDX.
Industrial items (batteries, spark plugs, hoses, Alkali, propane, WD-40) thrive in OLI shelves, tool rooms, and garages. When shelves are wiped, we hit hidden caches; those quietly carry a surprising number of “bottleneck” items.
For textiles and wearables (Aramid, Ripstop, Cordura, Fleece, hats, rigs), Interchange apparel and Scav gear do the heavy lifting. If a craft exists (e.g., BlackRock), we queue it to flatten RNG spikes.
Get It Done
Stuck on a quest? Tell us which ones. We’ll build a wipe-accurate item plan, farm every Found-in-Raid piece, and turn it all in — fast. No guesswork, no risky detours, just clean progress toward your trader loyalty and unlocks.