ARC Raiders Update 1.3.0 “Duck Update” — Balance Changes, Economy Rework

Embark Studios has released Update 1.3.0, humorously titled the “Duck Update”. Despite the funny codename, the patch delivers serious gameplay adjustments: weapon balancing, explosive fixes, crafting economy changes, mobility improvements for enemies, and Raider Den updates.

Weapon Balance Changes

Venator Pistol Nerf

The Venator — infamous for melting players at close range — has been adjusted:

  • Fire-rate upgrade bonus reduced from 22/44/60% → 13/26/40%.

  • Weight increased from 2 kg → 5 kg.

The goal is to discourage “mag-dumping” and reward precise shooting.

Explosive Weapon Adjustments

Explosives were unintentionally damaging too many enemy parts at once.

Fixes include:

  • Reduced unintended multi-hit on large ARCs.

  • More precise hit detection.

  • Hullcracker tuned to require cleaner aim.

Economy & Crafting Rework

  • Deadline Mine:

Buy price: 8100 → 15000 Coins
Sell price: 3000 → 5000

Crafting now requires:

  1. Explosive Compound
  2. ARC Circuitry
  3. Store stock reduced from 3 → 1
  • Launcher Ammo:

New store price: 6 ammo for 4500 Coins

Crafting now requires:

  1. ARC Motion Core
  2. Crude Explosives
  • General Adjustments:

Power Cell sell price reduced (640 → 270 Coins).
Launcher ammo can now be crafted without a blueprint at the Workbench.

This shifts the overall value of explosives and makes them more expensive and more strategic.

Movement & Enemy Behavior Improvements

The Shredder enemy received upgraded movement logic:

  • Better turning

  • Better braking

  • Better cornering

  • Improved target detection and precision

This makes close-quarters fights less predictable and more skill-based.

Map & UI Fixes

  • Fixed ARCs calling reinforcements outside map boundaries.

  • Dam Battleground elevator issues resolved.

  • Stella Montis train station “fall through the map” hole fixed.

  • Spaceport bunker walls corrected.

  • Trial Weekly UI now displays accurate rank and rewards.

  • Crash fixes for older CPUs and scavenge zones.

Raider Den Duck Feature

The player community has memed ducks into oblivion — collecting hundreds while being able to display only nine.

Update 1.3.0 finally expands duck display support.

It’s a cute quality-of-life change, but honestly, players begged for it… loudly.

Why This Update Matters

  • It removes one of the most overpowered weapons in the game (Venator).

  • It rewrites crafting value and economy pacing.

  • It tightens the meta around explosives and ARCs.

  • It fixes long-standing mobility and map issues.

  • It adds small but meaningful cosmetic/QoL bonuses.

This is a “course-correcting patch” — not just bug fixing.

CarryLord Boosting Services for ARC Raiders 1.3.0

With this patch reshaping the entire meta, CarryLord now offers updated services:

  • ARC Raiders boosting and duo carry for efficient progression under the new economy.

  • Explosive and heavy-weapon farming routes optimized for the new crafting rules.

  • Raid clears adapted to the newly buffed Shredder and adjusted ARC behaviors.

  • Gear & blueprint farming tailored for 1.3.0 meta builds.

  • Returning-player onboarding, making the new economy and weapons easier to re-learn.

If you want to skip the grind or power through the rebalanced content — CarryLord’s raiders are tuned to the patch already.

Final Thoughts

Update 1.3.0 is one of the most impactful patches so far.

Meta, economy, explosives, pistols, enemy AI — everything shifted.

Whether you’re a veteran or a returning player, the battlefield is different now.

And yeah — the ducks finally got justice.

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