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Where Winds Meet
Windrose
It brings a brand-new game mode, a limited-time Event Pass with crossover cosmetics, rotating Global Events, free loot for every player who logs in, and a set of visual upgrades that make Washington D.C. and New York look noticeably sharper.
This guide covers everything that actually moves the needle: how Authority Level works, where to farm Operational EXP most efficiently, how to level characters without wasting resources, and why your factory needs to be running from day one.
This guide cuts through all of that. You'll find exactly what matters in the early game, how each core system actually works, and what you can safely put off until later.
This guide covers every locked room on Outpost: how the clearance code system works, the three ways into Pinwheel Base, how to access the Command Wing, and how to unlock Exfil Stations before the timer forces a panic run.
Credits are the foundation of everything you do in Marathon. They fund your loadouts, buy consumables before runs, and unlock key upgrades. Without them, you drop into raids underprepared — and things fall apart fast.
This guide covers the four things you need to understand before your first run: the maps, the Runner Shells, the weapons, and how progression actually works — including what you keep and what you lose.
For the first two seasons of Trials, a lot of Arc Raiders players simply didn't bother. The competitive mode was there, the ranking system worked as advertised, and Embark Studios clearly put thought into the structure — but the rewards at the end of the grind never quite justified the effort.
April's Riven Tides update is the biggest drop on the roadmap by a wide margin — and if the concept art and community speculation are anything to go by, it might change how Arc Raiders is played entirely.
Marathon launches with three maps: Perimeter, Dire Marsh, and Outpost. A fourth zone — Cryo Archive — arrives during Season 1. Each map plays differently, has different extraction dynamics, and rewards different Runner Shells. Knowing all three is the difference between a profitable season and a frustrating one.
The game is built around one core loop: drop in, loot, extract. Easy to describe, hard to do when three other squads have the same idea. But once these fundamentals click, Marathon becomes a genuinely thrilling experience.
This guide covers everything you need to know about how the system works, what changes between Expeditions, and whether wiping is actually worth your time. All information is based on the live game as of March 2026, including Expedition 1 and Expedition 2 outcomes.
This guide covers every type of contract in Marathon, breaks down all six factions and what they actually want from you, and gives you practical tips for completing objectives efficiently without throwing your run away.